Post by trevrizent on Aug 22, 2017 16:45:24 GMT
Welcome to the Wild West.
Ya see partner, two hundred years ago, mankind was a flourishing, thriving creature, having conquered the known world by the gun and the sword, covering it in a spiderweb of roads and digging it a beehive of mines and tunnels. There were sprawling cities and the choking smoke of factories, the blazing lights of neon signs and the roar of a billion engines.
That all changed in the Second Nuclear War, the war that covered the globe. It's what we also call the Doomsday.
Two hundred years after Doomsday and man had to start over again, pick itself up from the dust and darkness to make the world a world of man again. Back East, the Yorklands, man has done alright for itself. But man easily feels crowded when he can see the smoke of his neighbor's chimney, so man took up his gun and sat on his horse and headed for new land and into new territory. The West was calling and boy it was Wild.
Wild Blood
A Post-Apocalypse, Zombie, Wild West roleplayThere Be...
Zombies of all kinds roam the badlands where man once stood. The dead don't stay dead no more and it is imperative that our dearly departed get put right to rest in the ground. Destroy the head, that's the best method.
But Zombies aint the only thing you gotta look out for. Out on your own, all sorts of things can get to you. Rattlesnakes, coyotes, ambitious ground squirrel... just kiddin on the last one. But do be mindful of the wildlife.
And mother nature? Hell, she aint no mother of mine. Watch out for sandstorms, rainstorms, the dead cold of night, the high hot sun at noon.
And you know that sayin about an apple a day? Bet your ass it's there for a reason. Disease is a force to be reckoned with. And don't trust all the doctors and snake oil salesmen either. Some of them aint got it all figured out like they be actin.
And above all, sonny, the worst enemy to man is man. Your partner is your partner for sure, but there are outlaws, bandits, highway men, and crazies. Not to mention the Savages, men that aint men no more, pillagin and rapin and burnin every sign of life they see.
THE WEST
The West is primarily unexplored, thanks in part to the many dangers that settlers face. Still, there are a few settlements here and there that manage to get by.
To establish a new settlement, you will need at least three characters to set it up: a mayor, a sheriff, and a business owner of some kind. These characters may all be played by one rper or several. Once the settlement is established and people have been playing in and around it, the running of the settlement can pass to NPCs.
At times, settlements will be faced with hostility that may wind up destroying it entirely. Such hostiles include Savage parties, plague, famine, mutiny, etc.
WHAT CAN YOU BE
What can you be?
Just about anything your pretty little heart desires, but here are a few ideas to get the imagination going:
Wanderer: a man (or lady) without loyalty or calling except the call of the wild. Goes from place to place, exploring and seeing what's new.
Settler: You've decided it's time to lay claim to a spot of turf and build your life. Perhaps you take a few people or maybe you go at it alone. Either way, you're bound and determined to make something of yourself.
Sheriff: a town's gotta have law and order, and you decided to be that law and order. Maybe you're good and wise or underhanded and sly. Either way, people respect the badge.
Outlaw: alone or in company, you've clearly decided to take the lawless route. Wether that be stealin or murderin, you're a no good sonofabitch you are.
Bounty Hunter: Man's got a talent that he figured ought to be used for good rather than evil, but you still are walking a fine line sonny. Still, the pay is good, and everyone appreciates a bad feller behind bars.
Zombie Hunter: whatever fuels you, it fuels you to dangerous, deadly work. Them zomboes need puttin' down and yer just right for the job.
Preacher: Hell is empty and all the devils are here. It's your duty to protect your flock from the dangers of the physical and spiritual realms.
Doctor: Well howdy doc. You cam just in time. We happen to be needing plenty of patching up. Hopefully you'll be willing to stay a while. Everyone can use a person of your talents.
Prostitute: Whores be whorin, but sometimes a person needs a bit o' company. Preacher looks down on it an awful lot, but ya gotta make yer livin somehow.
WITCHES
Strange things are brewing in black cauldrons. Something wicked this way comes, and sometimes a pistol aint trustworthy enough. Sometimes these dead things require a little, extra boost to get the job done.
Enter the Occult. We calls them Witches for that's what they are. Strange people that sold their souls to the devil they did. They got strange powers in return: throwing fire, cursing land, bewitching travelers, and communing with spirits. It's all nasty business really, but who can really blame 'em. This world has become something like hell after all. Only makes sense for devils to walk among us, born of desperation and a will to survive.
Witches walk this earth in several forms:
Changeling: can temporarily change or alter their shape
Spellweaver: a maker and mixer of spells
Darkartist: a dabbler in the darkest arts, reading from necronomicons and speaking to dead things
Signseeker: a diviner and seer, can glimpse into the past and future
ALCHEMISTS
Step right up for fancy elixirs, potent poisons, illustrious potions, alluring brews, and strange medicines. We have many different names, but the oldest is Alchemist. We run the Apothecaries that make all sorts of strange and wonderful things inside glass bottles.
Alchemy is the art of potion making. Alchemists collect ingredients to make potions for their Apothecary, or collection. They may sell their inventory, use items for healing, combat, or to gain certain abilities and perks.
Some say Alchemy was born from the Witches. Others that it was Savages. More say it was invented by the humans before Doomsday. Whichever the case, everyone can agree that it is certainly a mysterious if not useful art.
So what do you say there, sonny? Reckon yer cut out for life here in the Wild West, or might ye be just another ol' body for the zombies to chew on?
Ya see partner, two hundred years ago, mankind was a flourishing, thriving creature, having conquered the known world by the gun and the sword, covering it in a spiderweb of roads and digging it a beehive of mines and tunnels. There were sprawling cities and the choking smoke of factories, the blazing lights of neon signs and the roar of a billion engines.
That all changed in the Second Nuclear War, the war that covered the globe. It's what we also call the Doomsday.
Two hundred years after Doomsday and man had to start over again, pick itself up from the dust and darkness to make the world a world of man again. Back East, the Yorklands, man has done alright for itself. But man easily feels crowded when he can see the smoke of his neighbor's chimney, so man took up his gun and sat on his horse and headed for new land and into new territory. The West was calling and boy it was Wild.
Wild Blood
A Post-Apocalypse, Zombie, Wild West roleplayThere Be...
Zombies of all kinds roam the badlands where man once stood. The dead don't stay dead no more and it is imperative that our dearly departed get put right to rest in the ground. Destroy the head, that's the best method.
But Zombies aint the only thing you gotta look out for. Out on your own, all sorts of things can get to you. Rattlesnakes, coyotes, ambitious ground squirrel... just kiddin on the last one. But do be mindful of the wildlife.
And mother nature? Hell, she aint no mother of mine. Watch out for sandstorms, rainstorms, the dead cold of night, the high hot sun at noon.
And you know that sayin about an apple a day? Bet your ass it's there for a reason. Disease is a force to be reckoned with. And don't trust all the doctors and snake oil salesmen either. Some of them aint got it all figured out like they be actin.
And above all, sonny, the worst enemy to man is man. Your partner is your partner for sure, but there are outlaws, bandits, highway men, and crazies. Not to mention the Savages, men that aint men no more, pillagin and rapin and burnin every sign of life they see.
THE WEST
The West is primarily unexplored, thanks in part to the many dangers that settlers face. Still, there are a few settlements here and there that manage to get by.
To establish a new settlement, you will need at least three characters to set it up: a mayor, a sheriff, and a business owner of some kind. These characters may all be played by one rper or several. Once the settlement is established and people have been playing in and around it, the running of the settlement can pass to NPCs.
At times, settlements will be faced with hostility that may wind up destroying it entirely. Such hostiles include Savage parties, plague, famine, mutiny, etc.
WHAT CAN YOU BE
What can you be?
Just about anything your pretty little heart desires, but here are a few ideas to get the imagination going:
Wanderer: a man (or lady) without loyalty or calling except the call of the wild. Goes from place to place, exploring and seeing what's new.
Settler: You've decided it's time to lay claim to a spot of turf and build your life. Perhaps you take a few people or maybe you go at it alone. Either way, you're bound and determined to make something of yourself.
Sheriff: a town's gotta have law and order, and you decided to be that law and order. Maybe you're good and wise or underhanded and sly. Either way, people respect the badge.
Outlaw: alone or in company, you've clearly decided to take the lawless route. Wether that be stealin or murderin, you're a no good sonofabitch you are.
Bounty Hunter: Man's got a talent that he figured ought to be used for good rather than evil, but you still are walking a fine line sonny. Still, the pay is good, and everyone appreciates a bad feller behind bars.
Zombie Hunter: whatever fuels you, it fuels you to dangerous, deadly work. Them zomboes need puttin' down and yer just right for the job.
Preacher: Hell is empty and all the devils are here. It's your duty to protect your flock from the dangers of the physical and spiritual realms.
Doctor: Well howdy doc. You cam just in time. We happen to be needing plenty of patching up. Hopefully you'll be willing to stay a while. Everyone can use a person of your talents.
Prostitute: Whores be whorin, but sometimes a person needs a bit o' company. Preacher looks down on it an awful lot, but ya gotta make yer livin somehow.
WITCHES
Strange things are brewing in black cauldrons. Something wicked this way comes, and sometimes a pistol aint trustworthy enough. Sometimes these dead things require a little, extra boost to get the job done.
Enter the Occult. We calls them Witches for that's what they are. Strange people that sold their souls to the devil they did. They got strange powers in return: throwing fire, cursing land, bewitching travelers, and communing with spirits. It's all nasty business really, but who can really blame 'em. This world has become something like hell after all. Only makes sense for devils to walk among us, born of desperation and a will to survive.
Witches walk this earth in several forms:
Changeling: can temporarily change or alter their shape
Spellweaver: a maker and mixer of spells
Darkartist: a dabbler in the darkest arts, reading from necronomicons and speaking to dead things
Signseeker: a diviner and seer, can glimpse into the past and future
ALCHEMISTS
Step right up for fancy elixirs, potent poisons, illustrious potions, alluring brews, and strange medicines. We have many different names, but the oldest is Alchemist. We run the Apothecaries that make all sorts of strange and wonderful things inside glass bottles.
Alchemy is the art of potion making. Alchemists collect ingredients to make potions for their Apothecary, or collection. They may sell their inventory, use items for healing, combat, or to gain certain abilities and perks.
Some say Alchemy was born from the Witches. Others that it was Savages. More say it was invented by the humans before Doomsday. Whichever the case, everyone can agree that it is certainly a mysterious if not useful art.
So what do you say there, sonny? Reckon yer cut out for life here in the Wild West, or might ye be just another ol' body for the zombies to chew on?